Core Rulebook | Spells | Stabilize

Stabilize

School: conjuration [healing] ()
Domain:
Level: Adept: 0; Cleric: 0; Druid: 0; Hunter: 0; Inquisitor: 0; Oracle: 0; Warpriest: 0; Witch: 0
Components: V, S
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throws: Will negates (harmless)
Spell Resistance: yes (harmless)
Target: one living creature

Description: Cause a dying creature to stabilize.

Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.